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Category Archives: Writing

January 26, 2011

State of the Union, State of Education

Even as I am sitting now in the Seattle-Tacoma International Airport...
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January 26, 2011

Notes on the New Year, or, What the Cross Award Means to Me

The AACU invited me to be a guest blogger for their...
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December 31, 2010

More on Immersion, Interactivity, and the Xbox Kinect

I have a new post over at the Critical Gaming Project...
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September 28, 2010

Keywords for Video Game Studies Graduate Interest Group

Starting this fall quarter at the University of Washington (UW), a...
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September 24, 2010

Happy National Punctuation Day!

It’s National Punctuation Day!  (Though that doesn’t give people permission to...
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September 15, 2010

“Since the Beginning of Time,” or, The Banal, the Bad, the Ugly

Funny.  A perfect example of genre conventions and a perfect example...
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July 09, 2010

“There is No Controller”

Go read my post over at the Critical Gaming Project @...
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March 17, 2010

Presenting at Cultural Studies Association, March 18-20, Berkeley, CA

I will be a part of a roundtable discussion called “Keywords...
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September 22, 2009

HASTAC Forum Discussion on Democratizing Knowledge in the Digital Humanities

Democratizing Knowledge in the Digital Humanities: Making Scholarship Public, Producing Public...
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August 30, 2009

Review of Second Skin Documentary, Cross Post from CGP

I just watched Juan Carlos Pineiro-Escoriaza’s 2008 documentary Second Skin (touted...
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About
Dr. Edmond Y. Chang is an Associate Professor of English at Ohio University. His areas of research include technoculture; race, gender, and sexuality; video games, analog games, LARP, queer game studies; feminist media studies; cultural studies; popular culture; and 20/21C American literature. He teaches undergraduate and graduate courses on queer American literature, speculative literature of color, virtual worlds, games, everyday media, and writing.  Recent publications include “Gaming While Asian” in Made in Asia/America: Why Video Games Were Never (Really) about Us, “‘Do They See Me as a Virus?’: Imagining Asian American (Environmental) Games” in American Studies, “Why are the Digital Humanities So Straight?” in Alternative Historiographies of the Digital Humanities, and “Queergaming” in Queer Game Studies.  He also co-edited with Ashlee Bird a special game studies themed issue of the journal Configurations.  He is the creator of Tellings, a high fantasy tabletop RPG, and Archaea, a live-action role-playing game.   He is also an Assistant Editor for Analog Game Studies and a Contributing Editor for Gamers with Glasses.
Contact
Edmond Y. Chang
English, Ellis Hall
1 Ohio University
Athens, OH 45701
change(at)ohio(dot)edu


Twitter: edmondchang
Facebook: EdmondYChang
Academia.edu: EdmondChang
LinkedIn: edmondychang

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  • UPCOMING: “Queering Games, Gaming Imaginaries,” Open Scholarship Commons, October 24, 2024, 11 AM-12 PM, UW – ED(MOND)CHANG(ED)AGOGY on KEYNOTE: “Code/Queer Games/Technonormativity” @ Electronic Literature Organization 2024, 7/19, 1 PM EDT, Online
  • Archaea: Bane 3.0 – ED(MOND)CHANG(ED)AGOGY on Archaea: Bane, Version 2.0
  • “Gaming While Asian” @ University of Baltimore, April 19, 2024 – ED(MOND)CHANG(ED)AGOGY on “Gaming While Asian” @ University of Chicago, March 28, 2024
  • UPCOMING: Popular Culture Association, March 27-30, 2024, Chicago – ED(MOND)CHANG(ED)AGOGY on Game Studies Stream @ SLSA 2023, ASU, Tempe, AZ, October 26-29, 2023
  • UPCOMING: “Circling Asianfuturisms: Edmond Chang and Larissa Lai in Conversation,” 6/19, 6 PM CEST (Huelva) – ED(MOND)CHANG(ED)AGOGY on Musings on Asianfuturism?
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#blackboard 242 496 AACU Alenda Chang Archaea Asian American studies CGP CHID close playing composition cultural studies digital humanities Dorothy Kim Dungeons and Dragons fandom gaming while asian HASTAC In Media Res invited presentations invited talk Keywords for Video Game Studies LARP literature octavia butler Ohio University photos posthumanism press publication queer queer games queergaming roundup rpg Simpson Center Stevi Costa teaching with LARPs teaching with video games Terry Schenold Timothy Welsh UW video game pedagogy video games video game studies
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