The mania continues: I have spent the last week making more (and more) cards. I have updated the design of the cards themselves, looking for an efficient yet aesthetic way to communicate game information. Here is a redesign of the Player Wound cards:
Here are Player/White Cards:
And here are the Bane/Black Cards:
In the last few playtest sessions, the likelihood of the Bane killing a player in the first handful of rounds is quite high. But it is uneven. The rest of the time the Bane is a little on the boring side. I will need to increase the number of smaller, low stakes attacks and decrease the whomp’um KOs. I actually like that the game is deadly, but it would be nice to have a more sustained, more variegated play experience. The balancing of game resources, which the player uses to make actions, also need to be adjusted.