.
	
	---.  "Love is in the Air: Queer (Im)Possibility and Straightwashing in FrontierVille and World of Warcraft."
		QED: A Journal in GLBTQ Worldmaking.  2.2 (Summer 2015): 6-31.
	
	Chen, Jenova.  "Flow in Games."  Communications of the ACM.  50.4 (April 2007): 31-34.
	
     	Collins, Sean T.  "Anita Sarkeesian on GamerGate: 'We Have a Problem and We're Going to Fix This.'"
		17 Oct. 2014.  5 Jan. 2016.  
     		http://www.rollingstone.com/culture/features/anita-sarkeesian-gamergate-interview-20141017.
	
     	Consalvo, Mia.  "There is No Magic Circle."  Games and Culture.  4.4 (2009): 408-417.
	
	Dewey, Caitlin.  "The Only Guide to Gamergate You Will Ever Need to Read."  The Washington Post.  
		14 Oct. 2014.  5 Jan. 2016.
		https://www.washingtonpost.com/news/the-intersect/wp/2014/10/14/the-only-guide-to-gamergate-you-will-ever-need-to-read/.
	
	Dibbell, Julian.  "The Life of the Chinese Gold Farmer." The New York Times.  17 Jun. 2007.  
		10 Feb. 2012.  
		http://www.nytimes.com/2007/06/17/magazine/17lootfarmers-t.html?adx&_r=0.
	
	---. "A Rape in Cyberspace." My Tiny Life: Crime and Passion in a Virtual World. New York: Henry Holt, 
		1998. 11-30.      (Also available via Dibbell's website 
		http://www.juliandibbell.com/texts/bungle.html.) 
	
     	Evans, Sarah Beth and Elyse Janish.  "#INeedDiverseGames: How the Queer Backlash to GamerGate Enables Nonbinary 
		Coalition."  QED: A Journal in GLBTQ Worldmaking.  2.2 (Summer 2015): 125-150.  
	
	Ferguson, Robert A.  "Race."  Keywords for American Cultural Studies.  Eds. Bruce Burgett and 
		Glenn Hendler. New York: NYU Press, 2007. 191-196. 
	
	Halberstam, Judith.  "Gender."  Keywords for American Cultural Studies.  Eds. Bruce Burgett and Glenn 
		Hendler. New York: NYU Press, 2007. 116-120. 
	
	Higgin, Tanner.  "Blackless Fantasy: The Disappearance of Race in Massively Multiplayer Online Role-Playing Games."
		Games and Culture.  4.1 (Jan. 2009): 3-26.
	
	---.  "How I Use Leeroy Jenkins to Teach Race in Videogames."  Gaming the System.  17 Sep. 2009. 
		http://www.tannerhiggin.com/how-i-use-leeroy-jenkins-to-teach-race-in-videogames/. 
	
	Losh, Liz. "#gamergate101."  VirtualPolitik.  17 Oct. 2014.  5 Jan. 2016. 
		http://virtualpolitik.blogspot.com/2014/10/gamergate-101.html.
	
	McGonigal, Jane. "Introduction." Reality is Broken: How Games Make Us Better and How They Can Change 
		the World. New York: The Penguin Press, 2011. 1-15. 
	
	McHugh, Maureen.  "Virtual Love.”
	
	Nakamura, Lisa.  "Don't Hate the Player, Hate the Game: The Racialization of Labor in World of Warcraft."
		Critical Studies in Media Communication.  26.2 (June 2009): 128-144.
	
	---.  "'It's a Nigger in Here! Kill the Nigger!': User-Generated Media Campaigns Against Racism, Sexism, 
		and Homophobia in Digital Games."  The International Encyclopedia of Media Studies: Media Studies 
		Futures.  Ed. Kelly Gates.  Hoboken, NJ: Blackwell Publishing, 2013.  1-15.
	
	Narcisse, Evan. "The Natural: The Trouble Portraying Blackness in Video Games.”  Kotaku.  
		14 Oct. 2015.  14 Sep. 2016.   
		http://kotaku.com/the-natural-the-trouble-portraying-blackness-in-video-1736504384.
	
	Nardi, Bonnie A.  "Gender."  My Life as a Night Elf Priest.  Ann Arbor, MI: University of Michigan 
		Press, 2010.  152-175.
	
	Orland, Kyle. "What Depression Quest Taught Me About Dealing with Mental Illness."  Ars Technica.  
		21 Aug. 2014.  14 Aug. 2016. 
		http://arstechnica.com/gaming/2014/08/what-depression-quest-taught-me-about-dealing-with-mental-illness/.
	
	Ruberg, Bonnie.  "No Fun: The Queer Potential of Video Games that Annoy, Anger, Disappoint, Sadden, and Hurt."
		QED: A Journal in GLBTQ Worldmaking.  2.2 (Summer 2015): 108-124.
	
	Salen, Katie and Eric Zimmerman.  "The Immersive Fallacy."  Rules of Play.  Cambridge, MA: MIT Press, 2004.   
		449-456.
	
	Shaw, Adrienne.  "Circles, Charmed and Magic: Queering Game Studies."  QED: A Journal of GLBTQ Worldmaking.  
		2.2 (Summer 2015): 64-97.
	
	---.  "Introduction: Cliches versus Women: Moving beyond Sexy Sidekicks and Damsels in Distress."  
		Gaming at the Margins: Sexuality and Gender at the Margins of Gamer Culture.  Minneapolis, MN: University
		of Minnesota Press, 2015.  1-11.
	
     	Sisler, Vit.  "Digital Arabs: Representation in Video Games."  European Journal of Cultural Studies.  
		11.2 (2008): 203-219. 
	
	Somerville, Siobhan B.  "Queer."  Keywords for American Cultural Studies.  Eds. Bruce Burgett 
		and Glenn Hendler. New York: NYU Press, 2007. 187-191. 
	
	Stabile, Carol.  "'I Will Own You': Accountability in Massively Multiplayer Online Games."
		Television and New Media.  15.1 (2014): 43-57.
	
	Steinkuehler, Constance.  "The Mangle of Play."  Games and Culture.  1.3 (Jul. 2006): 199-213.