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AssignmentsGame Play Presentation and Roundtable (20%) -- You will be a required to sign up in small groups for an oral presentation, roundtable, and curated Canvas post during the course of the semester. For your presentation, you will generate a brief close playing demonstration and a critical and analytical question connecting the week's theory to the game, and contribute to in-class and online discussion for the week. Play Logs or Plogs (10%) -- You will be required to keep a weekly (or so) “plog” or “play log” about the games that you play and the texts that you read. Plog entries will be short analytical responses, meditations, and provocations that engage the game and your play on a critical, analytical, or theoretical level. Plogs will be posted each week (or so) to the class Canvas. In-Class Quizzes (10%) -- There will be seven or more in-class five-minute quizzes at various times during the semester. These quizzes serve as a review of the week's main ideas, terms, texts, and readings. These quizzes might include identifications, fill-in-the-blanks, definitions, and short answers. Creative Responses (10%) -- Over the course of the semester, you will write a gamer autobiography, a one-rule change exploration, and generate a critical review as an alternative way to explore and demonstrate the ideas and goals of the course. These creative responses will be evaluated on completion and your critical, thoughtful engagement with the prompts. Project Proposal Memo (10%) -- As part of your Final Project research and writing process, you must generate a 1-page research proposal in business memo format. You will also arrange for a conference with me to go over your proposal. Your proposal and conference must be completed at least 4 weeks prior to the end of the semester.
Prototype Game Final Project (20%) -- By the end of the semester, you will complete a Final
Project that integrates what you have read, played, explored, and written about in your assignments,
that draws on specific terms, concepts, or issues from our discussions, and that puts into practice
the ludic, theoretical, even political value of video games and video game studies. The project asks
you to make connections and to create an argument across different kinds of evidence and added research.
Your final project will be part prototype and part researched project, artist, or design statement.
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Information SheetsThe following are handouts, informational sheets, and readings that will be assigned or used over the course of the quarter. Each student will recieve a copy of each as a handout in class during the appropriate week. If you miss a sheet, feel free to print out a new copy. Dr. Chang's Top Ten List of "Ways to Survive University" Dr. Chang's Top Ten Rules of Writing Quoting, Paraphrasing, and Summarizing MLA Citation and Bibliographic Format
Readings
The course text is available via a reputable bookseller; the Little Professor Book Center (65 S. Court) can order books for you given enough time. Shorter readings are available via the course Canvas. The required text for this class is:
Consult the course syllabus for the week's required reading. The following is a full bibliographical list of the class readings:
Games
The games we will be playing over the course of the semester are available via the web, often free to download, or via the Steam platform. The required games for this class are (in order of use):
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