ENGL 207 B
Download the PDF version of the course policies and syllabus.
"Video games are an expressive medium. They represent how real and imagined systems work. They invite
players to interact with those systems and form judgments about them. As part of the ongoing process of
understanding this medium...we must strive to understand how to construct and critique the representations
of our world in videogame form."
ALEXANDER GALLOWAY in Gaming: Essays on Algorithmic Culture argues that play "is a symbolic action for larger issues in culture" (16) and that video games "render social realities into playable form" (17). Using a broad archive of "imagined worlds”--drawing on literature, video games, text games and hypertext, film, and scholarship--this course will identify and explore some of the key concepts, the key moves, and the key terms of the interdiscipinary fields of cultural studies.
CENTRAL QUESTIONS AND ENGAGEMENTS INCLUDE: What are the different critical practices and methodologies of cultural studies? How might we employ different cultural studies approaches and lenses to these virtual worlds and video games? Why study these "imagined worlds," how are they important, and what values do they have? In this course, we will look at and analyze texts of media old and new through the lenses of cultural studies and deploy virtual worlds and video games as theories about and dramatizations of different social relationships and realities, to unpack and analyze the intersections of cultural formations like race, gender, class, nation, and sexuality, particularly in the US context. We will look at how video games can be rhetorical, political, and popular tools, and in the words of Gonzalo Frasca, how "they can be used for conveying passionate ideas...to deliver an ideological message." Moreover, Henry Jenkins adds that we should "look at games as an emerging art form...and talk about how to strike a balance between this form of expression and social responsibility” (120).
READINGS MAY INCLUDE IN WHOLE OR IN EXCERPT by: Bruce Burgett and Glenn Hendler’s Keywords for American Cultural Studies, Raymond Williams, Stuart Hall, Orson Scott Card, Shelley Jackson, Alexander Galloway, Ian Bogost, Lisa Nakamura, Maureen McHugh, Henry Jenkins, Donna Haraway, Cory Doctorow, Julian Dibbell, and Gonzalo Frasca. Digital and visual texts may include: Will Crowther’s Adventure, Jason Rohrer’s Gravitation, Gregory Weir’s The Majesty of Colors, LambdaMOO, Michael Mateas and Andrew Stern’s Façade, Tron, Monster Camp, America’s Army, Frasca's September 12, SuperColumbineMassacre RPG, and World of Warcraft.
NEW MEDIA AND GAME PLAY will be a required part of the class.
Students will be required to keep a weekly “plog” (play log). Moreover, students will produce short, one-page,
weekly critical response papers, which will potentially be used to develop into a larger project.
Students seeking W-Credit will be accommodated.
"Video games have an unmet potential to create complexity by letting people experience the world from
Required Course Texts & Materials
• ENGL 207 B Course Reader (available at Ave Copy, 4141 Univ. Way NE @ 42nd)
Critical Response Papers (30%)
"Cultural Studies allows the analyst to attend to the many moments within the cycle of
production, circulation and consumption of [a text] through which meanings accumulate, slip
"I'm a games and theory kind of guy. I love puzzles, so it was fun dissecting Shakespeare's prose.”
"Education is not the filling of a pail, but the lighting of a fire."
Requirements & Grading
Your grade should not be the sole exigence or motivation for this class. It is the hope of the course that you walk away from English 207 with something more, with a curiosity about the world around you. Find some pleasure and some edification and some knowledge from this class (or any class really) and success is usually not far behind. With that in mind, your grade will be a reflection of engagement, effort, close reading, critical thinking, writing, and participation.
Critical Response Papers (30%)
The majority of the writing you will do for this class is in the form of short, critical, analytical response papers. These single-spaced, one-page writings serve as reactions to, close readings of, and analyses of the games and texts and the connections you see, read, play, and talk about in class. These responses are more than just summaries or personal reactions and will be graded on clarity, coherence, critique, and how well you concisely formulate arguments. Response papers are due weekly, but you need only complete a minimum of 6. See the response paper prompt for more details.
Plog, or, Play Log (10%)
Each week you will be introduced to one or more games, virtual worlds, stories, or theoretical texts. You will be required to keep a weekly “plog” or “play log” about the games that you play and the texts that you read. Plog entries will be short reactions, responses, meditations, and provocations that engage the game and your play on a critical, analytical, or theoretical level. Plogs will be posted to the class blog. See the plog prompt for more details.
In-Class Quizzes (20%)
There will be four in-class quizzes at various times during the quarter. These quizzes serve as a review of the preceding week’s main ideas, terms, games, and readings. These quizzes will include identifications, short answers, and a brief essay.
Critical Review (10%)
You will be required to write a short, 500 or so word, single-spaced critical review of a game or a text not covered by the course that you believe fits the critical, theoretical, and intellectual stakes of this class. You will locate a game or text, close read it, and generate an academic assessment of the game or text's value for study. In other words, what game might you include in a class like ours? What text? You must have your game or text approved by the instructor. The critical review will be turned in and published on the course blog and is due by the last week of class. See the critical review prompt for more details.
Participation and Preparedness (30%)
Preparedness and participation forms a large component of your final grade. It is essential that you prepare for class, attend class, and participate. Missing class may seriously compromise your ability to do well in this class. Again, negative participation will hurt your participation grade. Participation is determined by 1) your respectful presence in class, 2) your willingness to discuss, comment, and ask questions, 3) your preparation for class, which includes bringing required materials to class and doing all of the assigned reading for class, 4) your presentation and engagement in group work, 5) your use of the class blog, 6) and your interactions with me and other students. Finally, failure to turn in homework, incomplete assignments, or late papers will negatively impact your participation grade.
As part of your participation grade, you will be a required to sign up for a game play oral presentation once during the quarter. For your presentation, you will play the game for that day, you will read the texts assigned for that week, and then generate a critical and analytical question to get class discussion started for the day. You will be required to create a 1-page handout copied for the whole class that may include: a brief biography of the writer or game creator, a brief synopsis of the text or game, your critical question, and any other information you feel is useful or relevant. Presentations are 3 to 5 minutes, should include a demonstration of play, and may be done in small groups.
Moreover, you will be required to participate generally on the class web log. Please bookmark the blog address, check the site regularly, and feel free to comment and post regularly. The class blog will be used for announcements, assignment reminders, updates to the syllabus, as well as questions, inquiries, and an extension of in-class discussion. Blog commenting, responding to other students’ plogs, and posting will be taken into account in evaluating class participation. See the class blog for details on blog etiquette and rules of engagement.
In addition to the Critical Response Papers, if you are seeking W Credit for the class, you be required to complete
a final major paper. See the Keyword Major Paper prompt for details. In total,
you must produce a minimum of 10-15 pages of formal, revised writing and earn a minimum of a 2.0 on the Major Paper to get W-Credit.
Download the PDF version of the course policies and syllabus.
"Our approach to making games is to find the fun first and then use the technology to enhance the fun."
"Read in order to live."
"Most people are awaiting Virtual Reality; I'm awaiting virtuous reality."
Attendance is strongly recommended. If you are absent, you miss the explanation of an assignment, an in-class exercise or workshop, the discussion of a reading, and overall, the class as a community of learning. It is in your best interests to come to class. Also, you are expected to be in class on time. Class will start immediately at the appointed time. In the first minutes of class I may make important announcements, establish the agenda for the class meeting, begin immediately with an important lesson, or field questions. Therefore, it is particularly important for you to arrive on time, especially for a fifty-minute class. If you come in after I start class, even by only a few minutes, you are late and I will mark you as such.
Chronic or conspicuous attendance problems
will negatively affect your class participation grade. If you know you are going to miss
class, please let me know ahead of time (via email), provide any pertinent documentation,
and we will make any necessary arrangements. And when you do miss class, always find
another student to get class notes and see me in order to make up missed work in a
timely manner. If you miss a great deal of the quarter, you are recommended strongly to
take the course during a quarter in which you can more easily attend class.
Response Paper Formatting
1) 1" margins top, bottom, left, and right on each page.
2) Single-spaced block header with your name, date, course, my name.
3) Response number and title.
4) Response papers are single-spaced, block paragraph format.
5) Standard Times Roman Font, 12 point only.
6) Correct MLA citation and bibliographic format. Bibliography if necessary.
7) Proofread, edited, and revised carefully. Follow the directions on the assignment prompt.
For further details, see the response paper prompt assignment sheet.
All papers must be typed or produced on a word processor. Word processing is preferable because it makes the mechanics of revision -- rearranging, adding, and deleting -- easy. If you do not have your own computer with word processing capability, computer labs are available on campus with a variety of software that is easy to learn. All documents should be saved in Microsoft Word format, preferably in Word 97-2003 format; if you do not have access to Word, then save your documents in RTF or Rich Text Format.
All papers must follow the manuscript format outlined by the assignment. All papers must use MLA citation and documentation conventions. All papers must be neatly printed (in black), stapled in the top, left-hand corner if necessary, and not be three-hole punched. Papers that do not follow these format guidelines will not be accepted. They will be returned unread to you. Papers will be regarded as late until they are resubmitted in the proper format. Keyword Major Papers follow standard MLA format, but the Critical Review has different manuscript guidelines. Pay attention to their assignment prompts.
Always make a backup copy of every paper you turn in, lest you be one of the unhappy people whose paper is eaten by the computer. You may even want to take the precaution of e-mailing your paper to yourself as an attachment at least a couple of times during the drafting process and certainly BEFORE you exit the document for the last time and leave the computer lab, your friend's computer, or even your own computer. This way, even if you lose your disc or your paper gets mysteriously erased, you still have a copy in your e-mail files.
Over the course of the quarter, your assignments will receive feedback and comments that will identify what you are doing well and what still needs improvement. Your grades assess your fulfillment of the assignment, the quality of work, detail, analysis, and argumentation, overall effort, and finally, style, polish, and risk taking. Consider the following evaluation rubric as signposts or a kind of legend to your progress and evaluation:
• Outstanding (3.7-4.0): Offers a very highly proficient, even memorable demonstration
of the trait(s) associated with the course or assignment goal(s), including some
appropriate risk-taking and/or creativity.
All assignments must be done completely and turned in on time. Lateness will subtract from your assignment's final grade and work must be turned in preferably by the next class meeting after the original due date. Note that I will not comment on late work. However, you still need to complete late work or you will receive a zero. If you miss class on the due date of a paper, you must notify me and make arrangements to get the paper to me as soon as possible. Unless previously arranged, I do not accept assignments via email. Furthermore, all work must be seen and checked by my to be eligible for your final project! Remember that a paper has not been officially handed in until it is in my hands. Never turning anything in late is always the best policy.
Download the PDF version of the course policies and syllabus.
My office and office hours are listed at the front of the course policies. I am available during that time and by appointment to help you. I encourage you to come see early in the quarter even if it is just to talk about the class, about the assignments, or about school in general. I may ask you to meet with me when I think a conference would be useful. My office is located in the ground floor of Padelford Hall (northeast of the HUB), Room B-33. See http://www.washington.edu/home/maps/northcentral.html?pdl.
I am also available electronically by email and the course blog. Email and the blog are the best means of contacting me. I will do my best to answer your emails and blog posts, usually within twenty-four hours. If there is an emergency and you need to reach me, please contact the Undergraduate English office in A-2H&G Padelford. Furthermore, when time permits, I will supplement my office hours with virtual hours via AOL Instant Messenger or Google Talk (AIM nickname: EDagogy); if I am logged in, during reasonable hours, you are more than welcome to discuss the class or ask questions. Please, when you initiate an IM conversation for the first time, please identify yourself to me; also, be patient because my responses may not be immediate.
You can find additional writing help at the Odegaard Writing and Research Center (OWRC) for this class and other classes. OWRC is located on the third floor of Odegaard Library and offers a variety of services including help with papers, brainstorming ideas, help with reading, and research. See http://depts.washington.edu/owrc/ for more information.
Moreover, the Center for Learning and Undergraduate Enrichment (CLUE) is also a good resource. CLUE is located in Mary Gates Hall Commons and offers tutorial sessions for most freshman lecture courses, skills courses, access to computer labs, and drop-in centers for math, science and writing. See http://depts.washington.edu/clue/ for more information.
Further resources, both on- and off-campus can be found on the Links page of the course website:
"I want to suggest a different metaphor for theoretical work: the metaphor of struggle, of wrestling
with the angels. The only theory worth having is that which you have to fight off, not that which you
speak with profound fluency. I mean to say something later about the astonishing theoretical fluency
of cultural studies now."
"My imagination makes me human and makes me a fool; it gives me all the world and exiles me from it."
"The idea that kids can play video games like Grand Theft Auto or any video game is amazing.
The video games are one step before a whole other virtual universe."
"If one is lucky, a solitary fantasy can totally transform one million realities."
"To be truly radical is to make hope possible rather than despair convincing."
Plagiarism, or academic dishonesty, is presenting someone else's ideas or writing as your own. In your writing for this class, you are encouraged to refer to other people's thoughts and writing -- as long as you cite them. Many students do not have a clear understanding of what constitutes plagiarism, so feel free to ask questions about these matters at any time. Plagiarism includes:
• a student failing to cite sources of ideas
If you have any doubt about how to cite or acknowledge another's writing, please talk to me. It is always better to be safe than sorry. As a matter of policy, any student found to have plagiarized any piece of writing in this class will be immediately reported to the College of Arts and Sciences for review. For further information, please refer to UW's Student Conduct Code at http://www.washington.edu/students/handbook/conduct.html. Play it smart, don't plagiarize!
If you have a registered disability that will require accommodation, please see me immediately. If you have a disability and have not yet registered it with Disability Resources for Students in 448 Schmitz Hall, you should do so immediately. Please contact DRS at 206-543-8924 (Voice) or 206-543-8925 (V/TTY) or 206-616-8379 (FAX) or via their website at http://www.washington.edu/admin/ada/dss.htm. I will gladly do my best to provide appropriate accommodation you require.
Preventing violence is everyone’s responsibility. If you're concerned, tell someone. For more information visit the SafeCampus website at http://www.washington.edu/safecampus and keep the following in mind:
• Always call 911 if you or others may be in danger.
"Both science and popular culture are intricately woven of fact and fiction."
"Every time I see an adult on a bicycle, I no longer despair for the future of the human race."
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